Assignment #75845
STATUS: Not Compleet
Assighned to you by: danny@plasmastarstudios.com [ADMIN]
examples:
ajourna:
QSML Maintheme:
environments:
NO DESCRIPTION ASSIGHNED YET
Assignment #2951
STATUS: disabled
Assighned to you by: danny@plasmastarstudios.com [ADMIN]
examples:
environments:
Stats:
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Song Lengt: 5 min |
File Type: mp3 |
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We need a dynamic and emotionally charged song for a critical event in our game. The facility compound secretly houses a warhead, designed to detonate if highly classified documents leave the premises. However, a rival company sees this as a chance to dismantle the entire nuclear power industry. Infiltrators break in, triggering the warhead to retrieve the site's black box, indifferent to the lives at stake—including visitors and employees.
This song will play during the final five minutes before detonation, capturing the urgency and conflicting emotions of each faction:
- Infiltrators – A thrilling, high-stakes mission.
- Visitors & Employees – Sheer terror as destruction looms.
- Security Operatives – A desperate race to eliminate the infiltrators and prevent disaster, clinging to a fading sense of hope.
The track should balance tension, fear, and adrenaline, touching every perspective. A strong reference is The Final Flash of Existence (TFFOE), linked in your assignment.